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Dusty Corners

2022
3D Modeling, Lighting, Texturing & Animation, Motion Graphics Design.
Cinema4D, Blender

An experimental project started in Cinema4D and completed in Blender

I started this project with the intention of reproducing the original artwork (By Noah Simmons, @CultureGore on IG) as faithfully as possible. This created numerous challenges that I was excited to tackle; one of which being I needed to find a way to reproduce the illustrative strokes of the artwork, and the second being I also wanted to keep the lighting dynamic so that I could animate lighting changes and camera movements.

In the end, in the interest of time I had to make concessions and chose a more faithful reproduction over the ability to use dynamic lighting.

┬ęSteven Gaylord - All Rights Reserved